Woop woop! I approve thoroughly. Also, meta submissions are awesome. Good luck in the next round!
Nice work. The only suggestion I would make is that I, personally, would use "Mr." instead of "mister". Just my thoughts.
That was hilarious! Best flash movie I've ever seen on Newgrounds.
A worthy tribute to Megaman. I thoroughly enjoyed my journey to 100%. Hard mode is hard. I think I'll leave that for another day. Finding all the secrets is tremendously fun. I can't recommend playing this through enough.
Sadly, perhaps the best hook in your game, the presence of all sorts of popular robots, constitutes copyright infringement. I certainly appreciate all the work put into this, and I really did enjoy all the shout-outs and references, but don't be so surprised to see it taken down at some point.
Tips and Tricks: You can reconfigure the controls from the pause menu. Do so immediately. Like Megaman games, you can unlock a character or capsule, then leave without finishing to keep your unlock. You can jetpack upwards, switch characters, and then double jump to reach high places. Try jumping up the left wall at the beginning of the ice level for a fun little surprise. To get to the Lightning Bolt powerup in HQ, you need to S-rank all of the levels, I think. It might be more lenient than that. You can only switch characters when hit-invulnerability has worn off. You will need to use slide (hold down and press jump) to pass certain areas. I believe that sliding is also faster than running, which helps for speedruns (gotta get those S-ranks!). The Mystery Item can give extra lives, health, bombs, or damage you. The capsules which give attack or defense upgrades are given to whichever character you pick it up with. Go back to levels you've completed to farm cash a lot faster. I never really needed to do that much, though. Aperture Science was very hard for me, especially to speedrun. Coyote Tango has two damageable components initially, the axe blade and the lower body. Destroy the axe first to make your life easier, destroy the lower body to detach the upper body, which then enters a different attack rotation. When the reactor opens up, then you can damage it. I'm honestly not sure how to consistently avoid damage here, although generally staying low helps - the legs aren't all that dangerous. When speedrunning Optimus Prime's stage, you need to hold right to go faster. In hard mode, you only get one character (ever, I think), enemies deal more damage, and health pickups and save points are fewer in number.
Wow, i'm surprised by your review! You really payed attention to every small detail, even found that small secret in the Ice Level! Congratulations :)
I loved it! The mechanics and controls were polished, and the atmosphere was great. The use of tone and color palette in the retro setting was brilliant, although the dirt was an eyesore (perhaps that was the intention?). I think that the darker tone was successful without being needlessly depressing or sacrificing the retro homage.
Music is fabulous, kudos to Calamaistr for a somber 8-bit soundtrack, which is no minor feat.
The game mechanics were quite nice
Cool little secret area, although I was hoping I would get something out of it other than a few lines. This is the kind of game I would have liked as a kid too, and my sis enjoyed it.
The built-in walkthrough was useful and informative in a type of game where getting stuck often causes frustration.
My only real gripe would be that I didn't get to use the grenades as weapons more than once and even then it was optional with no reward. In the same vein, each fight or puzzle only had one solution. I would have liked if I could use the wave blast to hit the bridge switch or the last boss.
Also, I felt that the consequences of my actions weren't clarified sufficiently in the ending, merely implied. Just a few more lines would have pulled this off.
Altogether a wonderful piece and a worthwhile use of my time. Good job.
Fun, deep, and addicting. Shows effort and care - easy 5.
Stylish, good tempo. Well fit for a boss theme especially.
The upper organ is rather harsh - the opening's high D actually bothers my ears. Throughout the rest of the melody, it also stands out a bit much. Lowpassing or just turning down the balance would work. The uniformly short note lengths are peculiar as well, and make the melody sound mechanical (as though the organist is hunting-and-pecking keys). I would hold the 1/8th notes a bit longer, at least.
The short segment audible on the fade out sounds especially awesome! How about that full track, you tease? :P
Both are actually intentional. lol!
And full track when the game comes out! :P
Thanks for the review! :D
What do you know, I hate money too! I should have you over for some water and saltine crackers some time.
Oh that'd be just splendid!
I was hooked from the start. Juicy synths and groovy (albeit a tad simplistic) beat. Nice work.
Thanks! I'm glad you liked it!
You shall receive my eternal love by post in exchange for this wondrous thing you have crafted.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.