Reminiscent of Dead Space
Gripe #1: Enemies have no attack animations. They just stand there.
Sorry if some of these have been mentioned before.
All the loading screen tips that mattered showed up too late! You need to work on that. Maybe force a display order.
No block moving puzzles? Awww.... (just kidding)
Completed Objectives showed weird numbers, like Progress: -31100%. The bars were glitched too. I think you know about that, though.
Selecting weapons is really slow. Every... time... you have to wait for the cute little animation to finish. It would be better if the game didn't animate the weapons and didn't pause on weapon switching, so you could hold shift and select with the mouse, releasing to switch. Many games use a system like that, and pausing kills the tension.
I didn't have any issues with the door hacking segment.
I did like how you could fake out the turrets when they try to get a lead on you.
Charging money for timing failure is the dumbest part of the game. Other than that, however, the balance of money and XP flow was flawlessly balanced, something few games ever accomplish.
It's really annoying that you can't see the roach holes very well, yet you can't walk over them. The best way to fix that would be to allow walking over them.
All of the bosses were poorly designed and not very entertaining in general.
In Swarm Mode, I can't seem to get weapons that I bought in Story Mode. They are UNABLE to be bought. Period. Biggest problem by far.
Some weapons have trouble hitting enemies directly in front of you, even the Rocket Launcher... which also doesn't explode sometimes when you are being mobbed by large enemies.
Upgrading Mag Size increases ammo pickup amounts. Doesn't make much sense.
For a while, I thought Rapid Fire was a misnomer. The terminal names the stat 'Reload Speed', which I thought was synonymous to 'Mag Change'. Fix that to something like 'Rate of Fire' or 'Refire Speed'.
Objectives need to specify exact quantities, not just percentages.
The Pulse Rifle doesn't have a max ammo that is a multiple of clip capacity, with or without Large Mags. That's a little odd.
Swarm didn't get harder. Make it ramp into 'Impossible' as you progress so that high scores actually mean something. Swarm was boring. Boring.
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On the bright side, it was well-made and polished, with quality sound design and graphics. The story was good enough, no complaints there. The mood was well accomplished, especially for a top-down, although definite improvements are possible. Overall, it was a job well done, and fixing a few things will make it even better. This game could be given premium content to great success, if that's what you care about.